Mandate Order Resources Guide – Timber, Ore, Grain and Production Chains
Quick answer
Learn how Mandate Order resources work, from timber, ore and grain gathering to processing, storage, production chains and distribution.
Mandate Order Resources Guide
Resources are useful only when they can complete a chain from source to destination. Start with gathering, then connect processing, storage, and distribution before expanding production.
Timber / Ore / Grain → Gathering → Processing → Storage → Distribution
Core Resources
| Resource | Early use | Main risk |
|---|---|---|
| Timber | Construction and basic production | Long routes from forests |
| Ore | Tools, weapons, and advanced production | Processing bottlenecks |
| Grain | Population and army food | Seasonal shortages |
| Processed goods | Buildings and military supply | Storage congestion |
How to Fix a Resource Shortage
- Check whether the source is still producing.
- Confirm that workers can reach the source and processing building.
- Check whether the input is in reachable storage.
- Verify that the output has a destination.
- Inspect whether construction or recruitment is consuming the same goods.
Storage and Production Chains
Keep early storage between gathering and the first workshop. Add a second storage point when a warehouse is consistently full or serves two distant districts. More producers will not repair a missing laborer, a blocked route, or a full output store.
Timber, Ore, and Grain Priorities
Secure timber first because it supports the opening city. Add ore when the settlement can process it without starving construction. Expand grain production before increasing population or army size; food shortages are harder to recover from than a delayed workshop.
FAQ
Why are my resources not moving?
Trace one item from gathering to processing, storage, and final use. The first broken link is usually a route, worker, capacity, or priority problem.
Should I create a separate page for every resource?
Not until the game and search demand provide enough reliable resource-specific differences. This hub is the current overview.
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